Flaii Beta Test With Kobojo Sees Large Leap in Click Through Rates, User Engagement

GooBox_Maze

Flaii is pleased to announce the successful beta testing with Kobojo of the Goobox Social Gaming Dashboard (SGD)  — a revolutionary new way for gamers, developers and advertisers to interact in the online social gaming space.

The click through rate (CTR) on Kobojo’s virtual currency shop for its Facebook games shot up to 20 percent using the Goobox SGD compared to a 5 percent rate with browsers. This is a 400% traffic increase to virtual currency shop on the Social Gaming Dashboard compared to the same on a browser.

By using its internal channels to market, Kobojo was able to achieve a remarkable 30% user installation rate for the SGD. User engagement and time spent on games are all up significantly.

“The Kobojo beta figures represent a revolution in web monetization and user experience,” said Flaii Co-Founder and CEO Jim Keravala. “The SGD platform greatly enhances user adoption and retention while opening up unprecedented opportunities for online advertising and the sale of virtual goods and currency.”

Specifically built for social gaming, Flaii’s innovative SGD platform allows users to play all their social games in one place with simultaneous game play, game-to-game interaction, visual alerts, and interactions with social networks.

To test Flaii’s SGD, please click here.

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Google Eyes Social Gaming With SocialDeck Acquisition

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Google, which has been on a spending spree lately, has made SocialDeck its latest acquisition as part of the company’s efforts to build up its social networking and gaming capabilities.

Founded in 2008, SocialDeck is focused on enabling “anywhere, anytime, anyone” gaming. The Canadian firm’s  titles, which play on iPhone, Facebook, and BlackBerry, include Pet Hero MD, Shake & Spell, Shake & Spell 3D and Color Connect. The company’s social gaming platform technology enables simultaneous game play across multiple mobile devices and social networks.

“We started this company with the goal of connecting friends through social games on all kinds of exciting new mobile devices. We’ve been amazed and humbled by all of the stories and experiences our customers (you!) have shared with us,” SocialDeck wrote on its website.

Google has been busy on the acquisition front, especially as it relates to social gaming. Over the past month it has acquired social game and app developer Slide, virtual currency provider Jamboll, online retailer Like.com, and Ångströ, a small startup that connects news and social contacts.

The gaming and social networking acquisitions should help build up the capabilities of Google’s Android operating system.

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Virtual Goods Market is Becoming Huge

The San Francisco Chronicle has a really cool story that shows how big the market is for virtual goods:

Susan Choe, head of the San Francisco-based online video-game startup Outspark Inc., figured she’d found the right strategy when a family of four spent $35,000 for virtual goods on her site.

“We actually called their bank to make sure they could afford it,” said Choe, 40, who serves as chief executive officer. “Apparently they can.”

Outspark offers free Internet games and then makes money by selling extras, such as $2 magic potions, $200 rings with special powers, and even $5 licenses that let players get married virtually (divorces are free). Several hundred families have now spent tens of thousands on the site…

The average paying Outspark customer spends about $55 a month, or as much as $400 during the life of a game. That compares with the $10 to $20 that paying customers typically spend monthly for a game like FarmVille, the most popular title on Facebook, said Atul Bagga, an analyst for ThinkEquity LLC in San Francisco.

Wow! You could buy a car for $35,000. I see this market just growing like crazy – despite a general economic downturn.

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Zynga Acquires Challenge Games

ZYNGA PRESS RELEASE

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Zynga today announced the acquisition of Austin-based social game company Challenge Games. Effective immediately, the Challenge Games office will become Zynga Austin, a game studio focused on product development. Today’s announcement expands Zynga’s studio operations adding to locations already in San Francisco, Baltimore, Los Angeles, Bangalore, and Beijing. Terms of the acquisition were not disclosed.

“Austin is an ideal location to extend our studio operations with its rich talent in the games business,” said Mike Verdu, senior vice president of Games at Zynga. “We look forward to building out our Zynga Austin studio with the best and brightest in the industry as we continue to bring social games to more users worldwide.”

Continue reading Zynga Acquires Challenge Games

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Yee-haa! Zynga Goes West With FrontierVille

frontierville
Zynga is going back in time to the Old West with its latest game.

In FrontierVille, you start out with the very basics: a covered wagon and a plot of land. From those humble beginnings, you clear the land, plant crops, and build a homestead for your family and friends.

“FrontierVille is Oregon Trail meets Little House on the Prairie meets FarmVille,” says Zynga Chief Game Designer Brian Reynolds, who led the development of this latest offering. “FrontierVille gives users creative new ways to connect with people around the world while bringing out the pioneering spirit in all of us.”

FrontierVille is a big step beyond Farmville, offering brand new features for the first time:

  • multiple avatars on a single screen under one player’s control
  • virtual families where you can customize a spouse and raise children
  • a “living world,” where players contend with wildlife encounters, varying weather, and vegetation growth
  • the ability for your avatar to visit your friends’ farms and do work on them.

It’s all very cool. TechCrunch reports that Zynga is very pleased with the response to the new game.

Zynga CEO Mark Pincus reports, “FrontierVille is the most successful launch we’ve ever had.” More than 100,000 people tried the game the first day, with roughly half of those coming from blogs and news sites. Pincus says the second-day retention rate (people who came back to play again on Day 2) was 70 percent. Less than a week later, the game has more than one million daily active users. Zynga spent more money developing FrontierVille than any other game so far. It lets players interact with their friends’ game boards, increasing the social aspect of the game beyond simply buying someone a virtual gift.

Check it out on Facebook!

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Facebook Changes Contribute to Game Declines; Growth Continues in Other Areas

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Inside Social Games reports there have been some large declines among major games on Facebook, in part due to age but also due to a policy change by the social network:

More than half of the 25 largest games on Facebook lost users in April, but the trend picked up last month.

Is the Facebook platform collapsing? That’s not what the data is showing. Social game developers of all sizes continue to see growth (check out our weekly top 20 lists for more on that).

Continue reading Facebook Changes Contribute to Game Declines; Growth Continues in Other Areas

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There’s Still Time to Try the Flaii Social Gaming Dashboard!

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The beta testing for our Flaii Social Gaming Dashboard has been going great! People have been downloading the program and really enjoying how they can play multiple Facebook games from one screen. Their comments have been a tremendous help to us in making the Flaii experience even better.

You can still be among the first to test this brand new gaming platform. Sign up here.  Start Flaiing today!

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Flaii Game Dashboard Released in Beta

Flaii_Dashboard

Great news everyone!

We have released a beta release for the Flaii Game Dashboard for folks to test. The dashboard lets you play your favorite Facebook games on one screen.

We’re letting a limited number of people test out this new application. If you want to be among the first to try it, sign up at http://www.flaii.com/install.html.

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Zynga Unearths Buried Loot With Treasure Isle

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Zynga has another big hit on its hands with Treasure Isle.

Released at the beginning of April, the new game that combines tropical islands with the thrill of finding buried treasure has gone from 42 to nearly 20 million active monthly users, according to figures from AppData. It has gained more than 10 million users just in the last week and seem destined to quickly become one of Facebook’s Top 10 games.

Treasure Isle lets users search for jewels and artifacts while exploring tropical islands. They also can design their own tropical oases on private islands.

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Gamers Can Earn Facebook Credits With Offers

facebook_earn_credits

Gamers can now earn Facebook Credits without directly paying for them through a new offers program unveiled last week.

Users can gain credits by renting movies from NetFlix, subscribing to People magazine, sending flowers and accepting a host of other offers from leading companies. In return, gamers receive universal virtual currency that they can use across Facebook’s platform.

Facebook’s new program — which integrates the offers into the payment system and carefully screens them for quality — is a significant improvement on earlier ads that were found on the platform. The company began to crack down on scammy offers last year after media criticism.

Facebook has launched the program in partnership with TrialPay and Peanut Labs.  Three game developers — CrowdStar, Playdom and RockYou — are integrating the offers into the payment program.

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